Does anyone remember playing Capcom’s
successful series Onimusha? It
was a gruesome action/adventure game that took place in ancient Japan and
incorporated elements of the supernatural and survival horror. The series did remarkably well, five games
were released on the PlayStation 2 (one was a fighting game that used the
characters from the series.) The games
have often been compared to the Devil May Cry series and Resident Evil, as they
combine brutal action with exploration and puzzle solving.
The
first instalment of the series was released in 2001, right around the time the
PlayStation 2 launched. Even for an
early PS2 game, the graphics were superb and made full use of the systems
capabilities. The game takes place in
Japan in 1560 where a civil war is in full swing. The player controls Samonosuke, a warrior
whose cousin is Princess Yuki of the Saito Clan. The game begins with Samonosuke receiving a
letter from Princess Yuki, telling him the maids have been disappearing from
the castle. She suspects monsters with
supernatural powers that the opposing army is using. Samonosuke goes to investigate and finds that
Princess Yuki has been kidnapped and he must now explore the castle while
fighting demonic monsters called the Genma.
The series is often compared to the Devil May Cry series |
Players
start the game with a Katana, but find other blade styles and long-range weapons
as the game progresses. Weapons with
elemental attributes can also be found.
When enemies are slain, the player collects different coloured orbs from
the fallen foes (Devil May Cry anyone?).
Red souls are used to buy weapons upgrades, yellow souls recover health,
and blue souls restore the magic power used to execute magical attacks with the
elemental weapons. Something I really
enjoyed about the game was the use of fixed camera angles; no different then
those used in survival horror games like Resident Evil and Silent Hill. A lot of people do not enjoy fixed camera
angles in games as they find them clunky, I however, feel that they are creative and add a very artistic touch to
the game. They also help along the
little bit of atmosphere that gives the game a slight survival horror feel. In Onimusha, the fixed camera angles never
felt clunky or out of place. Complete
control over the camera is a necessity in some games, but in this game, I feel
the fixed camera angles gave each new area a unique feel, especially since you
spend a lot of time in the same castle.
"A lot of people do not enjoy fixed camera angles in games as they find them clunky, I however, feel that they are creative and add a very artistic touch"
Onimusha
received positive ratings when it was released.
The following instalments of the game stayed true to the original
formula, adding a few touch ups here and there.
In the third game, Onimusha 3: Demon Siege, the player controlled one
character in Feudal Japan and another in modern day Paris. This came as a well-received surprise to
players of the genre. The last game that
was released was in 2006, it was called Onimusha: Dawn of Dreams. The game got rid of the fixed camera angles
and used a third person over the shoulder approach. To me this was extremely disappointing, but
the game was well received in Japan and America as it still stayed true to the
quality formula of the series. Since
Dawn of Dreams, there have been no further releases in the Onimusha series,
which is unfortunate because it did remarkably well when it was around and was
a unique game that borrowed certain generic conventions from other successful Capcom
games. I am more than sure that an instalment for this generation of consoles would have the potential of being a
masterpiece, and I really hope Capcom does not let this series fade out.
Written by Michael Easton
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