On March
13, Silent Hill Downpour, the eight installment of the popular survival horror
series, is being released. Downpour is
being developed by Vatra games and published by Konami digital entertainment. Anyone who has played Silent Hill knows what
the series is about. For a quick recap, it
is a rural American town near Lake Toluca (Silent Hill). The town holds a dark secret of a satanic
cult that is trying to rebirth a God (among other dark things.) The town is mysteriously abandoned and
covered in fog, the protagonist must find clues to what is going on while the
town around him switches between “normal,” and “nightmare,” a hellish version
of the town where everything is dark and decayed. The protagonist often wonders if everything
around them is even real (the game is deeply psychological) Puzzles are
challenging and grotesque monsters stalk the player. There are all sorts of controversial and
mature themes (Burning crosses, immolation, psychosis, etc) and an overwhelming
sense of fear of the unknown.
Murphy Pendleton the games protagonist |
Downpour follows Murphy Pendleton, a prisoner
who becomes stranded in the mysterious town of Silent hill after his prison bus
crashes nearby. Like previous
installments, players will have to explore the town while finding clues and
solving puzzles, all while fending off against malevolent monsters that lurk in
the fog. This game is rumoured to focus
less on firearms (players will only be able to carry a single gun) and more on
melee weapons to give the player a real sense of survival horror. Fighting however is only going to be a small
part of the game, as most the terror comes from exploring the desolate town
whilst finding clues and the suspense of the horrors that lie within. Like Silent Hill 2, this game will break from
the Silent Hill Mythos story (The cult) and focus on the main characters
personal struggle and inner demons.
The release of Silent Hill Downpour
crept up on me, and when I saw the trailer I was instantly reminded of the
first time I played a demo of the original Silent Hill for Playstation back
when I was nine or ten, I remember it so clearly. It was a December night and thick snow
covered the ground. I had just gotten
the new issue of “The Official Playstation Magazine” (remember, the one that
came with the demo disk?) I put the disk
in and played a few demos until I came across Silent Hill and I started to
play. I controlled the protagonist Harry
Mason, who is looking for his missing daughter Cheryl in the seemingly abandoned
town after they crash their car near Silent Hill. In town, a Cheryl is seen disappearing around
a street corner, into the fog, so I followed.
The town is quiet, a veil of fog covers allowed me to only see a few
feet down the street, and my heart started pounding because I couldn’t shake
the feeling that something wasn’t right.
I walked into a side street, then into an ally, my hands shook as I walked
by a pool of blood near a doghouse, then further into an ally that twists and
turns like a maze, more blood, more fog, then everything went dark and Harry
pulls out a lighter. Something is
seriously wrong with the town and I want to stop playing because I am
horrified, but I continued. I come to a
small clearing surrounded by fences; dead bodies hang on the fences (but are
they even human?) and they come to life and attack. Harry is defenceless and
falls to the ground only to wake up in a diner in Silent Hill. It was just a dream, but I’ve seen more than
enough so I shut off the game. I am
horrified and I have trouble sleeping at night, but there is something that
keeps me interested in Silent Hill and its mystery, and over the years I
continue to read all about it from the safety of gaming magazines as they
release Silent hill two and three. As I
grow older, and my love for horror grows, I buy the first three games. They are still terrifying but also
challenging, I lose patience with the fact that I can never figure out what to
do next. It was not until last winter,
over ten years from the night I played that demo, I sit down and play through
the first game. Even though the graphics
are outdated and the controls somewhat clunky, this game is still horrifying
and deciphering the complex story makes it all a satisfying experience.
"The town is quiet, a veil of fog covers allowed me to only see a few feet down the street, and my heart started pounding because I couldn't shake the feeling that something wasn't right."
This game will have you running scared .. don't turn the lights off |
The fear Silent Hill invokes comes not
from cheap tricks such as monsters popping around corners and tons of gore like
we are used to in western horror. The
fear comes all from the atmosphere created as the player explores the town,
searching the streets, elementary schools, hospitals, sewers, and more while
finding mysterious notes and newspaper clippings describing murders, escaped
mental patients, and other mysterious regarding the town. Most times, the player relies on a lighter or
flashlight to light the darkness, and line of sight is limited. There is little
actual music, bit instead discordant atonal clashing of what sounds like metal
smashing against metal, and there is never an explanation of the hellish
sounds. The whole time the player has a
feeling that something horrible has happened here, something horrible is still
going on, or something horrible will happen again very soon. The most terrifying scenes in a movie or game
I’ve witnessed come from this series.
One example would be in the first game, when Harry is searching the
elementary school and a phone rings in the classroom. On the other end he hears
his daughter screaming “Daddy! Daddy!” then silence. In Silent Hill Three, you walk past a
mannequin in a shopping mall, a few seconds later there is a clunking
sound. When investigating, you find the
mannequin has been beheaded and there is a pool of blood around it! The series is full of horrific moments like
this, and to make it worse, they usually go about unexplained, leaving it up to
our imagination. I have seen horror
movies from all over the world and played many survival horror games, and this
is the only game I will not play in the dark, I even hate playing it alone in
my room!
Like most Asian horror, the Silent
Hill series could get extremely vague in terms of giving away elements of
story, especially the first game. Many
questions were left unanswered, but this was not because of sloppy writing. The games are full of minute clues and
details that give the player pieces to the mystery that is Silent Hill. (most
of the streets names in the town are references to horror culture!) The games require multiple play throughs to
understand the whole experiences and achieve the multiple endings some of the
games have. Personally, I researched
online to figure out a lot of the questions I had about the town/story and
found a lot of great explanations for the game.
I could go on for pages about the series intelligent story, but I will
let you explore the town on your own and experience the horror and wonder that
is Silent Hill. The past releases of
Silent Hill have all differed in game play, characters, and story aspects (for
both better and worse,) but the series has always keep me intrigued. I have high hopes for Silent Hill
Downpour. Look for it next week and give
it a try, you will never look at a foggy day with out getting the chills again.
Written by Michael Easton